local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 20036
L0_1.ActorAlias = "20036"
L1_1 = {}
L1_1.q2003600 = 2003600
L1_1.q2003601 = 2003601
L1_1.q2003602 = 2003602
L1_1.q2003603 = 2003603
L1_1.q2003604 = 2003604
L1_1.q2003605 = 2003605
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Npc = "Npc1521"
L1_1.NPCScript = "Actor/Npc/TempNPC"
L1_1.NpcID = 1521
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Event_21000_01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.InteractionPointPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Event_21000_01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.InteractionPointDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Event_21000_01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.NPCBornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Event_21000_01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.NPCBornDir = L2_1
L0_1.NPCData = L1_1
return L0_1
